![keyup sdl2 rust keyup sdl2 rust](https://gamedev.rs/news/020/name-needed.gif)
![keyup sdl2 rust keyup sdl2 rust](https://raw.githubusercontent.com/camccar/RustTetris/master/src/assets/demo.jpg)
KEYUP SDL2 RUST CODE
This code was added in commitģ4 b93e37592a3ccc0eaece1c8fef2d362b1e5fe685, to account for systems whereģ5 zlib doesn't have pkg-config files installed.ģ6 But Meson already does dependency fallback, and also, since 0.54.0, doesģ7 the in-between checks for find_library('z') and has_header('zlib.h') viaģ8 the "system" type dependency. This commit will re-check selected/activeĢ5 streams condition on pad-added and reconfigure output if needed.ģ1 meson: use better zlib dependency fallbackģ2 zlib is required, and if it isn't found it is checked several ways andģ3 then forced via subproject(). As a special service "Fossies" has tried to format the requested text file into HTML format (style: standard) with prefixed line numbers.Īlternatively you can here view or download the uninterpreted source code file.Ī hint: This file contains one or more very long lines, so maybe it is better readable using the pure text view mode that shows the contents as wrapped lines within the browser window.ġ0 11 23:36:10 +0100 Tim-Philipp Müller ġ9 playbin3: Configure combiner on pad-added if neededĢ0 When collection is updated, decodebin3 exposes pad first and thenĢ2 The condition can cause a situation where playbin3 links non-existingĢ3 combiner/playsink pads (since streams-selected is not posted yet) withĢ4 new decodebin output pad.